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 Atari Jaguar Technical Specifications
 Hardware Specs for Atari's Jaguar System.
 Physical dimensions:
 Size: 9.5" x 10" x 2.5"
 Controls:
 Power on/off
 Display:
 Resolution up to 800 x 576 pixels
24-bit "True Color" display with 16,777,216 colors
simultaneously
 Multiple-resolution, multiple-color depth objects
 (monochrome, 2-bit, 4-bit, 8-bit, 16-bit, 24-bit)
 can be used simultaneously
 
 Ports:
 Cartridge slot/expansion port (32 bit)
RF video output Video edge connector (video/audio output)
 (supports NTSC and PAL; provides S-Video, Composite, RGB outputs,
 accessible by optional add-on connector)
 Two controller ports Digital Signal Processor port
 (includes high-speed synchronous serial input/output)
 
 Controllers:
 Eight-directional joypad
Size 6.25" x 5" x 1.6", cord 7 feet
 Three fire buttons A, B, C
 Pause and Option buttons
 12-key keypad (accepts game-specific overlays)
 
 The Jaguar has five processors, which are contained in three
chips.
Two of the chips are proprietary designs, nicknamed
"Tom" and "Jerry".
 The third chip is a standard Motorola 68000 used as a coprocessor.
 Tom and Jerry are built using an 0.5 micron silicon process.
 
 Tom
 50,000 transistors, 208 pin
Graphics Processing Unit (processor 1) (!nl)) 32-bit RISC
architecture (32/64 processor)
 64 registers of 32 bit wide
 Has access to all 64 bit of the system bus
 Can read 64 bit of data in one instruction
 Rated at 26.591 MIPS (million instructions per second)
 Runs at 26.591 MHz
 4K byte of zero wait-state internal SRAM
 Performs a wide range of high-speed graphic effects
 
 Programmable
 Object processor (processor 2)
 
 64-bit RISC architecture
Programmable processor that can act as a variety of different
 video architectures, such as a sprite engine, a pixel-mapped
display,
 a character-mapped system, and others.
 
 Blitter (processor 3)
 
 64 bit
Performs high-speed logical operations
 Hardware support for Z-buffering and Gouraud shading
 
 DRAM memory controller(!nl) 64 bit
 Accesses the DRAM directly
 
 Jerry
 600,000 transistors, 144 pin
Digital Signal Processor (processor 4)
 32 bits (32-bit registers)
 Rated at 26.6 MIPS (million instructions per second)
 Runs at 26.6 MHz
 Same RISC core as the Graphics Processing Unit
 8K bytes of zero wait-state internal SRAM
 CD-quality sound (16-bit stereo)
 Number of sound channels limited by software
 Full stereo capabilities
 Wavetable synthesis, FM synthesis, FM Sample synthesis, and AM
synthesis
 
 A clock control block, incorporating timers, and a UART
 Joystick control
 
 Motorola 68000 (processor 5)
 Runs at 13.295MHz
 General purpose control processor
 
 Communication is performed with a high speed 64-bit data bus,
 rated at 106.364 megabytes/second. The 68000 is only able to
access
 16 bits of this bus at a time.
 The Jaguar contains two megabytes (16 megabits) of fast page-mode
DRAM,
 in four chips with 512 K each. Game cartridges can support
 up to six megabytes (48 megabits) of information.
 The Jaguar uses 24-bit addressing, and is reportedly capable of
 accessing data as follows:
 
 Six megabytes cartridge ROM
 Eight megabytes DRAM
 Two megabytes miscellaneous/expansion
 
 Compressed cartridge data can be uncompressed in real-time,
 and ratios of up to 14:1 have been cited.
 In theory, a Jaguar cartridge can store up to 84 megabytes
 (672 megabits) of data, though actual results will vary widely.
 
 Compression is performed with JagPEG, an enhanced JPEG
 image decompression mechanism.
 
 Other Jaguar features:
 Networking of up to 32 Jaguar units available.
The two controller ports can be expanded to support of more as two
controllers
 
 Digital and analog interfaces
 Keyboards, mice, and light guns are possible
 Expansion port allows connection to cable TV and other networks
 Digital Signal Processor port allows connection to modems and
digital
 audio peripherals
 One megabyte per second serial interface
 9600 baud, RS-232 serial port (accessible with optional interface)
 General-purpose I/O bits via the cartridge port
 Can accomodate future expansions of different processor types, I/O
 types, video types, and memory types and/or quantities.
 
 
 
 
 
 Copyright © Robert Schaffner (webmaster@doitarchive.de)
 Letzte Aktualisierung am 28. Juli 2001
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