[PageStream 2 document GL_GAMES.DOC: 11.00 x 8.50 in, 152 objects, booklet layout: two page halves per sheet, halves listed in text flow order] --- Page 1, right half --- [1 drawing objects, see GL_GAMES.DOC.p001.svg] Game/Entertainment Software Guidelines The following points should be followed... ● Instalable on a harddisk ● Should be able to be launched from any video resolution ● The user should be presented with a single executable file; leave ancillary data files, high score files, etc. inside a companion folder. ● Allow the user to exit and return to the desktop exactly where and how s/he left off. ● Use the Falcon enhanced joystick for all joystick-oriented games; CX-40 style controls should not be supported. ● Ideally, where possible, allow the game to be run in a window; this is well-suited for users that want to play games in the MultiTOS multi-tasking environment (such as while downloading a file). ● We expect most users to run in 640x480x256 color mode; you may want to keep this in mind. ● If you use the O/S call, vr_trn_fm() (transform form), you can easily convert video data from standard form to the correct form for the current resolution. © 1992, Atari Corporation Guidelines .7 --- Page 2, left half --- [2 drawing objects, see GL_GAMES.DOC.p002.svg] Atari Developer Guidelines 4/23/92 Guidelines .8 © 1992, Atari Corporation --- Page 2, right half --- [2 drawing objects, see GL_GAMES.DOC.p002.svg] 4/23/92 Atari MultioTOS User Interface © 1992, Atari Corporation Guidelines .3 --- Page 1, left half --- [2 drawing objects, see GL_GAMES.DOC.p001.svg] Atari Developer Guidelines 4/23/92 Guidelines .4 © 1992, Atari Corporation --- Page 3, right half --- [2 drawing objects, see GL_GAMES.DOC.p003.svg] 4/23/92 Atari MultiTOS User Interface © 1992, Atari Corporation guidelines .5 --- Page 3, left half --- [2 drawing objects, see GL_GAMES.DOC.p003.svg] Atari Developer guidelines 4/23/92 guidelines .8 © 1992, Atari Corporation --- Page 4, right half --- [2 drawing objects, see GL_GAMES.DOC.p004.svg] 4/20/92 DSP Library Functions - Data Transfer Routines © 1992, Atari Corporation DSP .9 --- Page 5, left half --- [2 drawing objects, see GL_GAMES.DOC.p005.svg] Atari DSP Developer's Documentation 4/20/92 DSP .10 © 1992, Atari Corporation --- Page 5, right half --- [2 drawing objects, see GL_GAMES.DOC.p005.svg] 4/20/92 DSP Library Functions - Program Control Routines © 1992, Atari Corporation DSP .11 --- Page 4, left half --- [2 drawing objects, see GL_GAMES.DOC.p004.svg] Atari Developer guidelines 4/23/92 guidelines .6 © 1992, Atari Corporation --- Page 6, right half --- [2 drawing objects, see GL_GAMES.DOC.p006.svg] 4/20/92 DSP Library Functions - Program Control Routines © 1992, Atari Corporation DSP .13 --- Page 7, left half --- [2 drawing objects, see GL_GAMES.DOC.p007.svg] Atari DSP Developer's Documentation 4/20/92 DSP .14 © 1992, Atari Corporation --- Page 7, right half --- [2 drawing objects, see GL_GAMES.DOC.p007.svg] 4/20/92 DSP Library Functions - Program Control Routines © 1992, Atari Corporation DSP .15 --- Page 6, left half --- [2 drawing objects, see GL_GAMES.DOC.p006.svg] Atari DSP Developer's Documentation 4/20/92 DSP .16 © 1992, Atari Corporation --- Page 8, left half --- [2 drawing objects, see GL_GAMES.DOC.p008.svg] Atari DSP Developer's Documentation 4/20/92 DSP .20 © 1992, Atari Corporation --- Page 8, right half --- [2 drawing objects, see GL_GAMES.DOC.p008.svg] 4/20/92 TOS Host Interface Routines © 1992, Atari Corporation DSP .17 --- Page 9, left half --- [2 drawing objects, see GL_GAMES.DOC.p009.svg] Atari DSP Developer's Documentation 4/20/92 DSP .18 © 1992, Atari Corporation --- Page 9, right half --- [2 drawing objects, see GL_GAMES.DOC.p009.svg] 4/20/92 TOS Host Interface Routines © 1992, Atari Corporation DSP .19 --- Page 10, left half --- [2 drawing objects, see GL_GAMES.DOC.p010.svg] Atari DSP Developer's Documentation 4/20/92 DSP .2 © 1992, Atari Corporation --- Page 10, right half --- [2 drawing objects, see GL_GAMES.DOC.p010.svg] 4/20/92 TOS Host Interface Routines © 1992, Atari Corporation DSP .3 --- Page 11, left half --- [2 drawing objects, see GL_GAMES.DOC.p011.svg] Atari DSP Developer's Documentation 4/20/92 DSP .2 © 1992, Atari Corporation --- Page 11, right half --- [2 drawing objects, see GL_GAMES.DOC.p011.svg] 4/20/92 TOS Host Interface Routines © 1992, Atari Corporation DSP .3