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8.1.4 Blitter


Der Blitter Chip



In einigen Modellen kann ein Blitterchip nachgerüstet werden.
Allerdings ist das eine fragliche Investition da man z.B mit dem käuflichen NVDI Softwarebeschleuniger genau das gleiche, wenn nicht besseres, erreicht.

Es gibt 1040 STE Modelle die offensichtlich keinen Blitter haben. Der Lötplatz U101 ist jedenfalls leer. Nicht mal ein Sockel.

Bei diesen neueren STE wurde der Blitter mit im COMBEL integriert, so daº daf¦r kein extra Chip mehr nÜtig ist.


Expand your System

In some Atari modells an blitter can be added to the system.
Some modells only with plug in the chip and solder two jumper, in other computers you have to add a chip socked.

520 STFM

 
Some 520STFM, motherboard C070789-001 REV D, as example, contain an empty socked U66. That's for an 68 pin PLCC chip.
 
On the REV D board the space for a blitter socket is at front right, next to the cut-out. I installed a blitter on mine, but can't remember whether I needed to change a couple of solder pad bridges or not. I got it and the socket from Best Electronics, which came with instructions. The main chore is solder-suckering out all the pesky little holes :-)
 



Blitter Description General

The blitter is an Atari chip for moving/combining areas of memory without use performance from the CPU. It is especially useful for programs ow was used a lot of graphics, but it also doasn't work with some software.

Best way while using NVDI, deactivate the Blitter chip!

The chip was only installed in a some late ST's modells, but become a standard in later STe computers. Attempting to access the blitter addressing space without a blitter chip installed will result in a bus error.



Tabelle 54: 68 pin PLCC Blitter Chip Pinout
Pin Bus Signal Pin Bus Signal
1 Vcc 35 GND
2 A21 36 N/C
3 A22 37 BG
4 A23 38 RESET
5 Vss 39 BERR
6 D15 40 BGACK
7 D14 41 INT
8 D13 42 N/C
9 D12 43 FC2
10 D11 44 FC1
11 D10 45 FC0
12 D9 46 N/C
13 D8 47 A1
14 D7 48 A2
15 D6 49 A3
16 D5 50 A4
17 D4 51 A5
18 D3 52 A6
19 D2 53 A7
20 D1 54 A8
21 D0 55 A9
22 N/C 56 A10
23 AS 57 A11
24 UDS 58 A12
25 LDS 59 A13
26 R/W 60 N/C
27 DTACK 61 A14
28 BG 62 A15
29 BGACK 63 A16
30 BR 64 A17
31 N/C 65 A18
32 N/C 66 A19
33 Vss 67 A20
34 CLK 68 N/C




Abbildung 1 - Atari PLCC Blitter




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                      User Manual for the Atari ST (!nl)
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                 Bit-Block Transfer Processor (BLiTTER) (!nl)
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                            TABLE OF CONTENTS (!nl)


Introduction ............................    1 (!nl)
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Bit-Block Transfers .....................    2 (!nl)
Bit-Block Transfer ......................    3 (!nl)
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Functional Description ..................    3 (!nl)
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Programming Model .......................    5 (!nl)
Register Map ............................    5 (!nl)
Bit-Block Addresses .....................    5 (!nl)
Source X Increment ......................    6 (!nl)
Source Y Increment ......................    6 (!nl)
Destination Address .....................    6 (!nl)
Destination X Increment .................    6 (!nl)
Destination Y Increment .................    6 (!nl)
X Count .................................    7 (!nl)
Y Count .................................    7 (!nl)
Bit-Block Alignments ....................    7 (!nl)
Endmask 1, 2, 3 .........................    7 (!nl)
Skew ....................................    7 (!nl)
FXSR ....................................    7 (!nl)
NSFR ....................................    8 (!nl)
Logic Operations ........................    8 (!nl)
Logic Operations ........................    8 (!nl)
Halftone Operations .....................    8 (!nl)
Halftone RAM ............................    8 (!nl)
Line Number .............................    8 (!nl)
Smudge ..................................    9 (!nl)
Halftone Operations .....................    9 (!nl)
Bus Accesses ............................    9 (!nl)
Hog .....................................    9 (!nl)
Busy ....................................    9 (!nl)
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Appendix A -- Programming Example .......   10 (!nl)
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Appendix B -- References ................   17 (!nl)



THE SCOPE OF THIS DOCUMENT is limited to a functional description of the Atari ST BLiTTER. This document is not a data sheet for system inte- gration, rather it is a user manual for system programming. For more information, please refer to the texts listed at the end of this document.


*** INTRODUCTION
The Atari ST Bit-Block Transfer Processor (BLiTTER) is a hardware imple- mentation of the bit-block transfer (BitBlt) algorithm. BitBlt can be simply described as a procedure that moves bit-aligned data from a source location to a destination location through a given logic operation. The BitBlt primitive can be used to perform such operations as:

o Area seed filling
o Rotation by recursive subdivision
o Slice and smear magnification
o Brush line drawing using Bresenham DDA
o Text transformations (eg. bold, italic, outline)
o Text scrolling
o Window updating
o Pattern filling

And general memory-to-memory block copying [1].

The heart of BitBlt was first formally defined by Newman and Sproull in their description of the function RasterOp [2]. As defined, RasterOp performed its block transfers on a bit-by-bit basis and was limited to a small subset of possible source and destination Boolean combinations. Enhancements to RasterOp such as processing bits in parallel or intro- ducing a halftone pattern into the transfer were literally left as exercises for the reader.
In an effort to improve the functionality and performance of the original algorithm, the prescribed enhancements were incorporated into the definition of RasterOp and implemented in hardware as the RasterOp Chip [3]. However the RasterOp Chip lacked the two-dimensionality of the original function and suffered from a performance bottleneck caused by the loading and reloading of source, destination, and halftone data (ie. it could not DMA).
While efforts were being made to improve the performance of RasterOp, the formal definition of RasterOp was further refined and became the basis of the BitBlt copyLoop primitive in the Smalltalk-80 graphics kernel [4]. Because of its comprehensive interface definition, the BitBlt primitive was inefficient and required special-case optimizations that violated its general-purpose nature. Clearly a hardware solution was necessary to increase the performance of the BitBlt copyLoop without sacrificing its functionality.
The Atari ST BLiTTER is a hardware solution to the performance problems of BitBlt. The BLiTTER is a DMA device that implements the full BitBlt copyLoop definition with the addition of a few minor extensions. Single word or multi-word increments and decrements are provided for transfers to destinations in Atari ST video display memory. A center mask, which would otherwise be a constant all ones, is also provided for an additional level of texture. The remainder of this document is directly based on the original functional description of the Atari ST BLiTTER.


*** BIT-BLOCK TRANSFERS
As previously stated, a bit-block transfer can be described as a procedure that moves bit-aligned data from a source location to a destination location through a given logic operation. There are sixteen logic combination rules associated with the merging of source and destination data. Note that this set contains all possible combinations between source and destination. The following table contains the valid BitBlt combination rules:

          LOGIC OPERATIONS

                     _______________________________________
                    |    |                                  |
          MSB LSB   | OP | COMBINATION RULE                 |
                    |    |                                  |
          0 0 0 0   | 0  | all zeros                        |
          0 0 0 1   | 1  | source AND destination           |
          0 0 1 0   | 2  | source AND NOT destination       |
          0 0 1 1   | 3  | source                           |
          0 1 0 0   | 4  | NOT source AND destination       |
          0 1 0 1   | 5  | destination                      |
          0 1 1 0   | 6  | source XOR destination           |
          0 1 1 1   | 7  | source OR destination            |
          1 0 0 0   | 8  | NOT source AND NOT destination   |
          1 0 0 1   | 9  | NOT source XOR destination       |
          1 0 1 0   | A  | NOT destination                  |
          1 0 1 1   | B  | source OR NOT destination        |
          1 1 0 0   | C  | NOT source                       |
          1 1 0 1   | D  | NOT source OR destination        |
          1 1 1 0   | E  | NOT source OR NOT destination    |
          1 1 1 1   | F  | all ones                         |
                    |____|__________________________________|


Adjustments to block extents and several other transfer parameters are determined prior to the invocation of the actual block transfer. These adjustments and parameters include clipping, skew, end masks, and overlap.
Clipping. The source and destination block extents are adjusted to conform with a specified clipping rectangle. Since both source and destination blocks are of equal dimension, the destination block extent is clipped to the extent of the source block (or vice versa). Note that the block transfer need not be performed if the resultant extent is zero.
Skew. The source-to-destination horizontal bit skew is calculated.
End Masks. The left and right partial word masks are determined. The masks are merged if the destination is one word in width.
Overlap. The block locations are checked for possible overlap in order to avoid the destruction of source data before it is transferred.
In non-overlapping transfers the source block scanning direction is inconsequential and can by default be from upper left to lower right. In overlapping transfers the source scanning direction is also from upper left to lower right if the source-to-destination transfer direction is up and/or to the left (ie. source address is greater than or equal to destination address). However, if the overlapping source-to-destination transfer direction is down and/or to the right (ie. source address is less than destination address), then the source data is scanned from lower right to upper left.
After the transfer parameters are determined the bit-block transfer operation can be invoked, transferring source to destination through the logic operation (HALFTONE and HOP will be described in the next section):


*** BIT-BLOCK TRANSFER

                _________  _____________           ________________
               |         ||             |         |                |
               |  SOURCE ||  SOURCE     |         |  DESTINATION   |
               |_________||_____________|         |________________|
                    |________________|<< SKEW |                  |
                                  |                              |
           ______________      ___|____       ________________   |
          |              |    |        |     |                |  |
          |   HALFTONE   |----|  HOP   |-----|    LOGIC OP    |--|
          |______________|    |________|     |________________|  |
                                                       |         |
                                                   ____|____     |
                                                  |         |    |
                                                  | ENDMASK |____|
                                                  |_________|
                                                       |
                                              _________|_________
                                             |                   |
                                             |  NEW DESTINATION  |
                                             |___________________|



*** FUNCTIONAL DESCRIPTION
Please refer to the bit-block transfer diagram in the previous section. To understand how the components of a block transfer work, let's look at the simplest possible transfer. Take the case where we wish to fill a block of memory with either all zeros or all ones (OP = 0 or OP = F). In this case only the LOGIC OP block, which generates the ones or zeros, and the ENDMASK block are in the data path. If the end mask contains all ones, the BLiTTER will simply write one word after the other to the dest- ination address without ever reading the destination.
As the writes take place the destination address will be adjusted according to the values in the DESTINATION X INCREMENT, DESTINATION Y INCREMENT, X COUNT, and Y COUNT registers. These registers define the size and shape of the block to be transferred. The X and Y COUNT registers define the size of the block. The X COUNT register specifies the number of word-size writes required to update one line of the destination. The Y COUNT register specifies the number of these lines in the block. The DESTINATION X INCREMENT register is a signed (2's complement) 16-bit quantity which is added to the destination address to calculate the address of the next destination word of the line. On the last write of the line the DESTINATION Y INCREMENT is added to calculate the address of the first word of the next line.
The end mask determines which bits of the destination word will be up- dated. Bits of the destination which correspond to ones in the end mask will be updated. Bits of the destination which correspond to zeros in the end mask will remain unchanged. Note that if any bits of the destination are to be left unchanged, a read-modify-write is required. In order to improve performance a read will only be performed if it is required. There are three ENDMASK registers numbered 1 through 3. ENDMASK 1 is used only for the first write of the line. ENDMASK 3 is used only for the last write of the line. ENDMASK 2 is used for all other writes.
Now let's consider a more complicated case, suppose we want to XOR a destination block with a 16 x 16 halftone pattern. First we load the HALFTONE RAM with the halftone pattern. Select halftone only using the HOP register and select source XOR destination using the OP register. The LINE NUMBER register is used to specify which of the 16 words of HALFTONE RAM is used for the current line. This register will be incremented or decremented at the end of each line according to the sign of the DES- TINATION Y INCREMENT register. Set the DESTINATION X and Y INCREMENT and X and Y COUNT registers to the appropriate values and start the transfer. This same procedure can be followed to do the combination using any logic operation by simply changing the value in the OP register. Similarly the combination can be performed using a source block instead of the HALFTONE RAM or using the logical AND of a source block and the HALFTONE RAM by changing the value of the HOP register. A source block is the same size as the destination block but may have different increments and address defined by the SOURCE X and Y INCREMENT and SOURCE ADDRESS registers.
Finally, let's look at the case when the source and destination blocks are not bit-aligned. In this case we may need to read the first two source words into the 32-bit source buffer and use the 16 bits that line up with the appropriate bits of the destination, as specified by the SKEW reg- ister. When the next source word is read, the lower 16 bits of the source buffer is transferred to the upper 16 bits and the lower is replaced by the new data. This process is reversed when the source is being read from the right to the left (SOURCE X INCREMENT negative). Since there are cases when it may be necessary for an extra source read to be performed at the beginning of each line to "prime" the source buffer and cases when it may not be necessary due to the choice of end mask, a bit has been provided which forces the extra read. The FXSR (aka. pre-fetch) bit in the SKEW register indicates, when set, that an extra source read should be performed at the beginning of each line to "prime" the source buffer. Similarly the NFSR (aka post-flush) bit, when set, will prevent the last source read of the line. This read may not be necessary with certain combinations of end masks and skews. If the read is suppressed, the lower to upper half buffer transfer still occurs. Also in this case, a read- modify-write cycle is performed on the destination for the last write of each line regardless of the value of the corresponding ENDMASK register.


*** PROGRAMMING MODEL
The BLiTTER contains a set of registers that specify bit-block addresses, bit-block alignments, logic and halftone operations, and bus accesses. The register set-up time remains practically constant and is large relative to small block transfers, whereas large bit-blocks are dominated by the execution time of the transfer itself.


*** REGISTER MAP
The following is a map of the BLiTTER programmable registers (note that all unused bits read back as zeros):


          FF 8A00   |oooooooo||oooooooo|     HALFTONE RAM
          FF 8A02   |oooooooo||oooooooo|
          FF 8A04   |oooooooo||oooooooo|
                    :        ::        :
          FF 8A1E   |oooooooo||oooooooo|
          FF 8A20   |oooooooo||ooooooo-|     SOURCE X INCREMENT
          FF 8A22   |oooooooo||ooooooo-|     SOURCE Y INCREMENT
          FF 8A24   |--------||oooooooo|     SOURCE ADDRESS
          FF 8A26   |oooooooo||ooooooo-|
          FF 8A28   |oooooooo||oooooooo|     ENDMASK 1
          FF 8A2A   |oooooooo||oooooooo|     ENDMASK 2
          FF 8A2C   |oooooooo||oooooooo|     ENDMASK 3
          FF 8A2E   |oooooooo||ooooooo-|     DESTINATION X INCREMENT
          FF 8A30   |oooooooo||ooooooo-|     DESTINATION Y INCREMENT
          FF 8A32   |--------||oooooooo|     DESTINATION ADDRESS
          FF 8A34   |oooooooo||ooooooo-|
          FF 8A36   |oooooooo||oooooooo|     X COUNT
          FF 8A38   |oooooooo||oooooooo|     Y COUNT

          FF 8A3A   |------oo|               HOP
          FF 8A3B   |----oooo|               OP

          FF 8A3C   |ooo-oooo|
                    ||| |__|_____________ LINE NUMBER
                    |||__________________ SMUDGE
                     ||__________________ HOG
                     |___________________ BUSY

          FF 8A3D   |oo--oooo|
                    ||  |__|_____________ SKEW
                    ||___________________ NFSR
                     |____________________ FXSR


*** BIT-BLOCK ADDRESSES
This subsection describes registers that specify bit-block origins, address increments, and extents.

SOURCE ADDRESS
This 23-bit register contains the current address of the source field (only word addresses may be specified). It may be accessed using either word or longword instructions. The value read back is always the address of the next word to be used in a source operation. It will be updated by the amounts specified in the SOURCE X INCREMENT and the SOURCE Y INCREMENT registers as the transfer progresses.

SOURCE X INCREMENT
This is a signed 15-bit register, the least significant bit is ignored, specifying the offset in bytes to the address of the next source word in the current line. This value will be sign-extended and added to the SOURCE ADDRESS register at the end of a source word fetch, whenever the X COUNT register does not contain a value of one. If the X COUNT register is loaded with a value of one this register is not used. Byte instructions can not be used to read or write this register.

SOURCE Y INCREMENT
This is a signed 15-bit register, the least significant bit is ignored, specifying the offset in bytes to the address of the first source word in the next line. This value will be sign-extended and added to the SOURCE ADDRESS register at the end of the last source word fetch of each line (when the X COUNT register contains a value of one). If the X COUNT register is loaded with a value of one this register is used exclusively. Byte instructions can not be used to read or write this register.

DESTINATION ADDRESS
This 23-bit register contains the current address of the destination field (only word addresses may be specified). It may be accessed using either word or long-word instructions. The value read back is always the address of the next word to be modified in the destination field. It will be updated by the amounts specified in the DESTINATION X INCREMENT and the DESTINATION Y INCREMENT registers as the transfer progresses.

DESTINATION X INCREMENT
This is a signed 15-bit register, the least significant bit is ignored, specifying the offset in bytes to the address of the next destination word in the current line. This value will be sign-extended and added to the DESTINATION ADDRESS register at the end of a destination word write, whenever the X COUNT register does not contain a value of one. If the X COUNT register is loaded with a value of one this register is not used. Byte instructions can not be used to read or write this register.

DESTINATION Y INCREMENT
This is a signed 15-bit register, the least significant bit is ignored, specifying the offset in bytes to the address of the first destination word in the next line. This value will be sign-extended and added to the DESTINATION ADDRESS register at the end of the last destination word write of each line (when the X COUNT register contains a value of one). If the X COUNT register is loaded with a value of one this register is used exclusively. Byte instructions cannot be used on this register.

X COUNT
This 16-bit register specifies the number of words contained in one destination line. The minimum number is one and the maximum is 65536 designated by zero. Byte instructions can not be used to read or write this register. Reading this register returns the number of destination words yet to be written in the current line, NOT necessarily the value initially written to the register. Each time a destination word is written the value will be decremented until it reaches zero, at which time it will be returned to its initial value.

Y COUNT
This 16-bit register specifies the number of lines in the destination field. The minimum number is one and the maximum is 65536 designated by zero. Byte instructions can not be used to read or write this register. Reading this register returns the number of destination lines yet to be written, NOT necessarily the value initially written to the register. Each time a destination line is completed the value will be decremented until it reaches zero, at which time the tranfer is complete.


*** BIT-BLOCK ALIGNMENTS
This subsection describes registers that specify bit-block end masks, source-to-destination skew, and source data fetching.
ENDMASK 1, 2, 3
These 16-bit registers are used to mask destination writes. Bits of the destination word which correspond to ones in the current ENDMASK register will be modified. Bits of the destination word which correspond to zeros in the current ENDMASK register will remain unchanged. The current ENDMASK register is determined by position in the line. ENDMASK 1 is used only for the first write of a line. ENDMASK 3 is used only for the last write of a line. ENDMASK 2 is used in all other cases. In the case of a one word line ENDMASK 1 is used. Byte instructions can not be used to read or write these registers.

SKEW
The least significant four bits of the byte-wide register at FF 8A3D specify the source skew. This is the amount the data in the source data latch is shifted right before being combined with the halftone mask and destination data.

FXSR
FXSR stands for Force eXtra Source Read. When this bit is set one extra source read is performed at the start of each line to initialize the remainder portion source data latch.

NFSR
NFSR stands for No Final Source Read. When this bit is set the last source read of each line is not performed. Note that use of this and/or the FXSR bit the requires an adjustment to the SOURCE Y INCREMENT and SOURCE ADDRESS registers.


*** LOGIC OPERATIONS
This subsection describes registers that specify the logic combinations of source and destination bit-block data.
The least significant four bits of the byte-wide register at FF 8A3B specify the source/destination combination rule according to the following table:

           _______________________________________
          |    |                                  |
          | OP | COMBINATION RULE                 |
          |    |                                  |
          | 0  | all zeros                        |
          | 1  | source AND destination           |
          | 2  | source AND NOT destination       |
          | 3  | source                           |
          | 4  | NOT source AND destination       |
          | 5  | destination                      |
          | 6  | source XOR destination           |
          | 7  | source OR destination            |
          | 8  | NOT source AND NOT destination   |
          | 9  | NOT source XOR destination       |
          | A  | NOT destination                  |
          | B  | source OR NOT destination        |
          | C  | NOT source                       |
          | D  | NOT source OR destination        |
          | E  | NOT source OR NOT destination    |
          | F  | all ones                         |
          |____|__________________________________|



*** HALFTONE OPERATIONS
This subsection describes registers that specify the halftone pattern memory, halftone word index, and combinations of source and halftone data.

HALFTONE RAM
This RAM holds a 16x16 halftone pattern mask. Each word is valid for one line of the destination field and is repeated every 16 lines. The current word is pointed to by the value in the LINE NUMBER register. These registers may be read, but can not be accessed using byte-wide instructions.

LINE NUMBER
The least significant four bits of the byte-wide register at FF 8A3C specify the current halftone mask. The current value times two plus FF 8A00 gives the address of the current halftone mask. This value is incremented or decremented at the end of each line and will wrap through zero. The sign of the DESTINATION Y INCREMENT determines if the line number is incremented or decremented (increment if positive, decrement if negative).

SMUDGE
The SMUDGE bit, when set, causes the least significant four bits of the skewed source data to be used as the address of the current halftone pattern. Note that the halftone operation is still valid when SMUDGE is set.

HALFTONE OPERATIONS
The least significant two bits of the byte-wide register at FF 8A3A specify the source/halftone combination rule according to the following table:

           _____________________________
          |    |                        |
          | HOP| COMBINATION RULE       |
          |    |                        |
          | 0  | all ones               |
          | 1  | halftone               |
          | 2  | source                 |
          | 3  | source AND halftone    |
          |____|________________________|


*** BUS ACCESSES
This subsection describes registers that specify bus access control and BLiTTER start/status.

HOG
The HOG bit, when cleared, causes the processor and the blitter to share the bus equally. In this mode each will get 64 bus cycles while the other is halted. When set, the bit will cause the processor to be halted until the transfer is complete. In either case the BLiTTER will yield to other DMA devices. Bus arbitration may allow the processor to execute one or more instructions even in hog mode. Therefore, don't assume that the instruction following the one which sets the BUSY bit will be executed only after the transfer is complete. The BUSY bit may be polled to achieve this kind of synchronization.

BUSY
The BUSY bit is set after all the other registers have been initialized to begin the transfer operation. It will remain set until the transfer is complete. The interrupt line is a duplicate of this bit. See the Programming Example for more details on how to use the BUSY bit.


Appendix A - Programming Example
In order to maintain software compatibility with new or upgraded Atari STs equipped with the BLiTTER, software developers need only follow guidelines set forth by the VDI and "LINE A" documents. Revised TOS ROMs will work in concert with the BLiTTER, enhancing the performance of many VDI and "LINE A" operations. This occurs in a manner transparent to an executing program. Thus no special actions need be taken to utilize the performance advantages of the BLiTTER.
As a rule of thumb, never make a VDI or "LINE A" call from within an interrupt context since unpredictable and potentially catastrophic results will occur should one BLiTTER operation interrupt another BLiTTER operation.
The following program has not been optimized and is presented here for exemplary purposes only.

     * (c) 1987 Atari Corporation
     *    All Rights Reserved.

     * BLiTTER BASE ADDRESS

          BLiTTER   equ  $FF8A00

     * BLiTTER REGISTER OFFSETS

     Halftone  equ  0
     Src_Xinc  equ  32
     Src_Yinc  equ  34
     Src_Addr  equ  36
     Endmask1  equ  40
     Endmask2  equ  42
     Endmask3  equ  44
     Dst_Xinc  equ  46
     Dst_Yinc  equ  48
     Dst_Addr  equ  50
     X_Count   equ  54
     Y_Count   equ  56
     HOP       equ  58
     OP        equ  59
     Line_Num  equ  60
     Skew      equ  61

     * BLiTTER REGISTER FLAGS

     fHOP_Source    equ  1
     fHOP_Halftone  equ  0

     fSkewFXSR      equ  7
     fSkewNFSR      equ  6

     fLineBusy      equ  7
     fLineHog       equ  6
     fLineSmudge    equ  5

     * BLiTTER REGISTER MASKS

     mHOP_Source    equ  $02
     mHOP_Halftone  equ  $01

     mSkewFXSR      equ  $80
     mSkewNFSR      equ  $40

     mLineBusy      equ  $80
     mLineHog       equ  $40
     mLineSmudge    equ  $20

     *         E n D m A s K   d A t A
     *
     * These tables are referenced by PC relative instructions.  Thus,
     * the labels on these tables must remain within 128 bytes of the
     * referencing instructions forever.  Amen.
     *
     * 0: Destination  1: Source   <<< Invert right end mask data >>>

     lf_endmask:
          dc.w $FFFF

     rt_endmask:
          dc.w $7FFF
          dc.w $3FFF
          dc.w $1FFF
          dc.w $0FFF
          dc.w $07FF
          dc.w $03FF
          dc.w $01FF
          dc.w $00FF
          dc.w $007F
          dc.w $003F
          dc.w $001F
          dc.w $000F
          dc.w $0007
          dc.w $0003
          dc.w $0001
          dc.w $0000

     * TiTLE:  BLiT_iT
     *
     * PuRPoSE:
     *    Transfer a rectangular block of pixels located at an
     *    arbitrary X,Y position in the source memory form to
     *    another arbitrary X,Y position in the destination memory
     *    form using replace mode (boolean operator 3).
     *    The source and destination rectangles should not overlap.
     *
     * iN:
     *    a4   pointer to 34 byte input parameter block
     *
     * Note: This routine must be executed in supervisor mode as
     *    access is made to hardware registers in the protected region
     *    of the memory map.
     *
     *
     *    I n p u t   p a r a m e t e r   b l o c k   o f f s e t s

     SRC_FORM  equ  0    ; Base address of source memory form .l
     SRC_NXWD  equ  4    ; Offset between words in source plane .w
     SRC_NXLN  equ  6    ; Source form width .w
     SRC_NXPL  equ  8    ; Offset between source planes .w
     SRC_XMIN  equ  10   ; Source blt rectangle minimum X .w
     SRC_YMIN  equ  12   ; Source blt rectangle minimum Y .w

     DST_FORM  equ  14   ; Base address of destination memory form .l
     DST_NXWD  equ  18   ; Offset between words in destination plane.w
     DST_NXLN  equ  20   ; Destination form width .w
     DST_NXPL  equ  22   ; Offset between destination planes .w
     DST_XMIN  equ  24   ; Destination blt rectangle minimum X .w
     DST_YMIN  equ  26   ; Destination blt rectangle minimum Y .w

     WIDTH     equ  28   ; Width of blt rectangle .w
     HEIGHT    equ  30   ; Height of blt rectangle .w
     PLANES    equ  32   ; Number of planes to blt .w

     BLiT_iT:

          lea  BLiTTER,a5          ; a5-> BLiTTER register block

     *
     * Calculate Xmax coordinates from Xmin coordinates and width
     *
          move.w    WIDTH(a4),d6
          subq.w    #1,d6               ; d6<- width-1

          move.w    SRC_XMIN(a4),d0     ; d0<- src Xmin
          move.w    d0,d1
          add.w     d6,d1               ; d1<- src Xmax=src Xmin+width-1

          move.w    DST_XMIN(a4),d2     ; d2<- dst Xmin
          move.w    d2,d3
          add.w     d6,d3               ; d3<- dst Xmax=dstXmin+width-1

     *
     * Endmasks are derived from source Xmin mod 16 and source Xmax
     *    mod 16
     *
          moveq.l   #$0F,d6   ; d6<- mod 16 mask

          move.w    d2,d4          ; d4<- DST_XMIN
          and.w     d6,d4          ; d4<- DST_XMIN mod 16
          add.w     d4,d4          ; d4<- offset into left end mask tbl

          move.w    lf_endmask(pc,d4.w),d4        ; d4<- left endmask

          move.w    d3,d5          ; d5<- DST_XMAX
          and.w     d6,d5          ; d5<- DST_XMAX mod 16
          add.w     d5,d5          ; d5<- offset into right end mask tbl

          move.w    rt_endmask(pc,d5.w),d5   ; d5<-inverted right end mask
          not.w     d5                       ; d5<- right end mask

     *
     * Skew value is (destination Xmin mod 16 - source Xmin mod 16)
     * && 0x000F.  Three discriminators are used to determine the
     * states of FXSR and NFSR flags:
     *
     *    bit 0     0: Source Xmin mod 16 =< Destination Xmin mod 16
     *              1: Source Xmin mod 16 >  Destination Xmin mod 16
     *
     *    bit 1     0: SrcXmax/16-SrcXmin/16 <> DstXmax/16-DstXmin/16
     *                   Source span              Destination span
     *              1: SrcXmax/16-SrcXmin/16 == DstXmax/16-DstXmin/16
     *
     *    bit 2     0: multiple word Destination span
     *              1: single word Destination span
     *
     *    These flags form an offset into a skew flag table yielding
     *    correct FXSR and NFSR flag states for the given source and
     *    destination alignments
     *

          move.w    d2,d7     ; d7<- Dst Xmin
          and.w     d6,d7     ; d7<- Dst Xmin mod16
          and.w     d0,d6     ; d6<- Src Xmin mod16
          sub.w     d6,d7     ; d7<- Dst Xmin mod16-Src Xmin mod16
     *                        ; if Sx&F > Dx&F then cy:1 else cy:0
          clr.w     d6        ; d6<- initial skew flag table index
          addx.w    d6,d6     ; d6[bit0]<- intraword alignment flag

          lsr.w     #4,d0     ; d0<- word offset to src Xmin
          lsr.w     #4,d1     ; d1<- word offset to src Xmax
          sub.w     d0,d1     ; d1<- Src span - 1

          lsr.w     #4,d2     ; d2<- word offset to dst Xmin
          lsr.w     #4,d3     ; d3<- word offset to dst Xmax
          sub.w     d2,d3     ; d3<- Dst span - 1
          bne       set_endmasks   ; 2nd discriminator is one word dst

     * When destination spans a single word, both end masks are merged
     * into Endmask1.  The other end masks will be ignored by the BLiTTER

          and.w     d5,d4          ; d4<- single word end mask
          addq.w    #4,d6          ; d6[bit2]:1 => single word dst

     set_endmasks:

          move.w    d4,Endmask1(a5)     ; left end mask
          move.w    #$FFFF,Endmask2(a5) ; center end mask
          move.w    d5,Endmask3(a5)     ; right end mask

          cmp.w     d1,d3          ; the last discriminator is the
          bne       set_count      ; equality of src and dst spans

          addq.w    #2,d6          ; d6[bit1]:1 => equal spans

     set_count:
          move.w    d3,d4
          addq.w    #1,d4          ; d4<- number of words in dst line
          move.w    d4,X_Count(a5) ; set value in BLiTTER

     * Calculate Source starting address:
     *
     *   Source Form address              +
     *  (Source Ymin * Source Form Width) +
     * ((Source Xmin/16) * Source Xinc)

          move.l    SRC_FORM(a4),a0     ; a0-> start of Src form
          move.w    SRC_YMIN(a4),d4     ; d4<- offset in lines to Src Ymin
          move.w    SRC_NXLN(a4),d5     ; d5<- length of Src form line
          mulu      d5,d4               ; d4<- byte offset to (0, Ymin)
          add.l     d4,a0               ; a0-> (0, Ymin)

          move.w    SRC_NXWD(a4),d4;    d4<- offset between consecutive
          move.w    d4,Src_Xinc(a5)     ;      words in Src plane

          mulu      d4,d0          ; d0<- offset to word containing Xmin
          add.l     d0,a0          ; a0-> 1st src word (Xmin, Ymin)

     * Src_Yinc is the offset in bytes from the last word of one Source
     * line to the first word of the next Source line

          mulu      d4,d1               ; d1<- width of src line in bytes
          sub.w     d1,d5               ; d5<- value added to ptr at end
          move.w    d5,Src_Yinc(a5)     ; of line to reach start of next

     * Calculate Destination starting address

          move.l    DST_FORM(a4),a1     ; a1-> start of dst form
          move.w    DST_YMIN(a4),d4     ; d4<- offset in lines to dst Ymin
          move.w    DST_NXLN(a4),d5     ; d5<- width of dst form

          mulu      d5,d4     ; d4<- byte offset to (0, Ymin)
          add.l     d4,a1     ; a1-> dst (0, Ymin)

          move.w    DST_NXWD(a4),d4     ; d4<- offset between consecutive
          move.w    d4,Dst_Xinc(a5)     ;  words in dst plane

          mulu      d4,d2               ; d2<- DST_NXWD * (DST_XMIN/16)
          add.l     d2,a1               ; a1-> 1st dst word (Xmin, Ymin)

     * Calculate Destination Yinc

          mulu      d4,d3               ; d3<- width of dst line - DST_NXWD
          sub.w     d3,d5               ; d5<- value added to dst ptr at
          move.w    d5,Dst_Yinc(a5)     ;  end of line to reach next line

     * The low nibble of the difference in Source and Destination alignment
     * is the skew value.  Use the skew flag index to reference FXSR and
     * NFSR states in skew flag table.

          and.b     #$0F,d7                  ; d7<- isolated skew count
          or.b      skew_flags(pc,d6.w),d7 ; d7<- necessary flags and skew
          move.b    d7,Skew(a5)              ; load Skew register

          move.b    #mHOP_Source,HOP(a5)     ; set HOP to source only
          move.b    #3,OP(a5)           ; set OP to "replace" mode

          lea       Line_Num(a5),a2     ; fast refer to Line_Num register
          move.b    #fLineBusy,d2       ; fast refer to LineBusy flag
          move.w    PLANES(a4),d7       ; d7 <- plane counter
          bra       begin

     *    T h e   s e t t i n g   o f   s k e w   f l a g s
     *
     *
     * QUALIFIERS   ACTIONS           BITBLT DIRECTION: LEFT -> RIGHT
     *
     * equal Sx&F>
     * spans Dx&F FXSR NFSR
     *
     * 0     0     0    1 |..ssssssssssssss|ssssssssssssss..|
     *   |......dddddddddd|dddddddddddddddd|dd..............|
     *
     * 0     1     1    0 |..dddddddddddddd|dddddddddddddd..|
     *   |......ssssssssss|ssssssssssssssss|ss..............|
     *
     * 1     0     0    0 |..ssssssssssssss|ssssssssssssss..|
     *                    |...ddddddddddddd|ddddddddddddddd.|
     *
     * 1     1     1    1 |...sssssssssssss|sssssssssssssss.|
     *                    |..dddddddddddddd|dddddddddddddd..|


     skew_flags:

          dc.b mSkewNFSR           ; Source span < Destination span
          dc.b mSkewFXSR           ; Source span > Destination span
          dc.b 0                   ; Spans equal Shift Source right
          dc.b mSkewNFSR+mSkewFXSR ; Spans equal Shift Source left

     * When Destination span is but a single word ...

          dc.b 0         ; Implies a Source span of no words
          dc.b mSkewFXSR ; Source span of two words
          dc.b 0         ; Skew flags aren't set if Source and
          dc.b 0         ; Destination spans are both one word

     next_plane:
          move.l    a0,Src_Addr(a5)     ; load Source pointer to this plane

          move.l    a1,Dst_Addr(a5)     ; load Dest ptr to this plane
          move.w    HEIGHT(a4),Y_Count(a5)   ; load the line count

          move.b    #mLineBusy,(a2)     ; <<< start the BLiTTER >>>

          add.w     SRC_NXPL(a4),a0     ; a0-> start of next src plane
          add.w     DST_NXPL(a4),a1     ; a1-> start of next dst plane


     * The BLiTTER is usually operated with the HOG flag cleared.
     * In this mode the BLiTTER and the ST's cpu share the bus equally,
     * each taking 64 bus cycles while the other is halted.  This mode
     * allows interrupts to be fielded by the cpu while an extensive
     * BitBlt is being processed by the BLiTTER.  There is a drawback in
     * that BitBlts in this shared mode may take twice as long as BitBlts
     * executed in hog mode.  Ninety percent of hog mode performance is
     * achieved while retaining robust interrupt handling via a method
     * of prematurely restarting the BLiTTER.  When control is returned
     * to the cpu by the BLiTTER, the cpu immediately resets the BUSY
     * flag, restarting the BLiTTER after just 7 bus cycles rather than
     * after the usual 64 cycles.  Interrupts pending will be serviced
     * before the restart code regains control.  If the BUSY flag is
     * reset when the Y_Count is zero, the flag will remain clear
     * indicating BLiTTER completion and the BLiTTER won't be restarted.
     *
     * (Interrupt service routines may explicitly halt the BLiTTER
     * during execution time critical sections by clearing the BUSY flag.
     * The original BUSY flag state must be restored however, before
     * termination of the interrupt service routine.)

     restart:
          bset.b    d2,(a2)        ; Restart BLiTTER and test the BUSY
          nop                      ; flag state.  The "nop" is executed
          bne  restart             ; prior to the BLiTTER restarting.
     *                             ; Quit if the BUSY flag was clear.

     begin:
          dbra d7,next_plane
          rts



Appendix B - References
[1] Rob Pike, Leo Guibas, and Dan Ingalls, 'SIGGRAPH'84 Course Notes: Bitmap Graphics', AT&T Bell Laboratories 1984.

[2] William Newman and Robert Sproull, 'Principles of Interactive Computer Graphics', McGraw-Hill 1979, Chapter 18.

[3] John Atwood, '16160 RasterOp Chip Data Sheet', Silicon Compilers 1984. See also 'VL16160 RasterOp Graphics/Boolean Operation ALU', VLSI Technology 1986.

[4] Adele Goldberg and David Robson, 'Smalltalk-80: The Language and its Implementation', Addison-Wesley 1983, Chapter 18.





Copyright © Robert Schaffner (doit@doitarchive.de)
Letzte Aktualisierung am 23. Mai 2004
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